16 research outputs found

    The neural string network: An interactive collaborative drawing ‘machine’

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    An interactive collaborative drawing ‘machine’ designed on the concept of a neural network, allowing participants to experience a shared creative process, using the principles of open-source and social networked communication through an analogue string system. The underlying concept of the String Neural Network is to introduce participants to the idea of collaborative-shared drawing practice, as a dispersed collective that alludes to Roland Barthes ‘The Death of the Author’ (Barthes 1967) whereby each participant plays an equal role as both viewer and artist. Played out like a surrealist ‘Exquisite Corpse’ game of consequences or as a piece of Haiku poetry, the drawing participants contribute marks, signs and signifiers to an open-content drawing, akin to the development of open-source software. The string network consists of five drawing table ‘nodes’ within a room/ studio space measuring eight by eight metres square. Each node is linked to the other four via pulleys and washing lines, making it possible to peg a sheet of A4 paper to a line and winch it across to any one of the other nodes. The network system uses 10 string connections between the five drawing tables, creating a pentagram within a pentagon neural network design. Representing the interconnected synapses and neurons of the brain, the role of each participant is that of cause and effect. A single instruction initiates a series of consequences that unfold in drawings, marks and patterns that are created whilst being hoisted simultaneously across the room in quick succession. The Neural String Network project was first set up in March 2012 to coincide with ‘DecodeRecode’, a telematic art project undertaken by students at MediaCityUK Salford University, as part of the centenary celebration of Alan Turing. Each participating student was given a single word drawn from the Turing theme, such as machine, brain, code and apple that were interpreted and communicated as a drawing by a collective consciousness

    "All the world's a screen"

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    Charlotte Gould and Paul Sermon developed and presented this collaborative new artwork entitled All the World’s a Screen, a live interactive telecommunications performance, to link public audiences in Manchester and Barcelona. On the evening of Saturday 28th May 2011 participants at MadLab in Manchester's Northern Quarter and Hangar Artist Studios in Poblenou, Barcelona were joined together on screen for the first time to create their very own interactive generative cinema experience, complete with sets, costumes and props. Employing the scenography techniques of Alfred Hitchcock the artists created a miniature film set in which the remote audiences acted and directed their own movie, transporting participants into animated environments and sets where they created unique personalised narratives

    All the world's a screen featuring the seven stages of man

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    Charlotte Gould and Paul Sermon developed and presented this collaborative new artwork entitled All the World’s a Screen, a live interactive telecommunications performance, to link public audiences in Manchester and Barcelona. On the evening of Saturday 28 May 2011 participants at MadLab in Manchester’s Northern Quarter and Hangar Artist Studios in Poblenou, Barcelona were joined together on-screen for the first time to create their very own interactive generative cinema experience, complete with sets, costumes and props. The artists created a miniature film set in which the remote audiences acted and directed their own movie, transporting participants into animated environments and sets where they created personalized unique narratives. All the World’s a Screen was a site-specific work allowing the public audiences to engage and interact directly within the installation, merging urban environments with networked audiences, and creating an otherworldly space on-screen where people could interact with others across the two cities, allowing the participants to explore alternative networked spaces. For Charlotte Gould and Paul Sermon this immersive interactive installation represented an exciting new departure from their existing practice. Pushing the boundaries of telematic art and generative cinema, All the World’s a Screen combined the possibilities of telepresent performance with miniature scale-models and animated scenes; through audience participation it explored the way narratives may be revealed through the interplay between artist, audience and environment. With key features of the telematic stage, user generated performances and the dramaturgy of networked communication this project referenced Shakespeare’s infamous line ‘All the world’s a stage’ with seven rooms of a model film set (relating to the seven ages of man in Shakespeare’s As You Like It), thus providing a metaphysical backdrop to steer the unfolding plot. This project was co-hosted by the Museu d’Art Contemporani de Barcelona MACBA Study Centre and on-going research and community building took place throughout the project to generate growing public attention around the research and the final development of the installation
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